2023 Early Hearing Detection & Intervention Conference
March 5-7, 2023 • Cincinnati, OH
6/22/2017 | 3:45 PM - 5:00 PM | C6 BioFarm: A Sustainability Game for Learning the About the Bio-based Economy | Chicago A
C6 BioFarm: A Sustainability Game for Learning the About the Bio-based Economy
C6 BioFarm is a 2D simulation game, published online and available via web browser and mobile applications (Android and iOS). Players interact with the land over a series of rounds (years), Farmville-style, deciding how to implement sustainability practices while producing food, fiber, and fuel. Players are able to see the cumulative effects of their decisions on farm income and the environment. The accompanying curriculum, designed for grades 7-12, is aligned with Next Generation Science Standards and Agricultural Education standards and includes a unit on careers in renewable energy.
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Presenters/Authors
Jill Euken
(), Iowa State University, jeuken@iastate.edu;
Jill Euken serves as Deputy Director of the Bioeconomy Institute at Iowa State University. She leads new program development, industrial collaborations and outreach programs for the Institute. Her background includes 30 years of outreach work for Iowa State University, and five years developing farmer-owned value-added businesses in southwest Iowa. Euken led the extension/outreach components of a $25M USDA Bioenergy CAP program in five Midwest States. The C6 BioFarm app and curriculum were developed for use with students grades 7-12 and provides experiential learning about sustainably growing and converting agricultural crops to food, fiber, fuels and products.
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Jay Staker
(), Iowa State University, jstaker@iastate.edu;
Jay Staker, M.A. is Stakeholders and Partnerships Manager and Associate Director, Iowa Space Grant Consortium at Iowa State University. Building on a 24-year career as a middle- and high-school science teacher, Staker has provided professional development and support for teachers in the classroom for the past 16 years. He also works with 4-H staff volunteers, coordinates 4-H youth participation and assists in design and development of science curriculum for formal and informal learning arenas and led development and implementation of the C6 BioFarm app and curriculum.
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